Koen Schobbers started his esports career in Trackmania in 2007 and received his first contract with a professional organisation, Begrip Gaming, in 2008. In the 10 years that followed, Koen belonged to the top players in the game consistently. The highlight of his career was his first participation at the world championships in Paris,
becoming 3rd. During his career he got in touch with people that had a very stigmatising opinion towards the gaming world. This gave him the inner motivation to inform the world about gaming and esports.
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- VSPN Raises $100M Series B Financing Roundby Tobias Seck on 26 October 2020 at 11:57
Chinese esports solutions provider VSPN (Versus Programming Network) announced that it has raised close to $100M USD in a Series B financing round led by Tencent Holdings. Further investors that participated in the investment include Tiantu Capital, SIG (Susquehanna International Group), and Kuaishou. Shanghai-based VSPN was founded in 2016 and raised a Series A investment
- NODWIN Gaming’s Akshat Rathee on the Power of Mobile Esports in India, Thriving in a Pandemic by James Fudge on 26 October 2020 at 02:01
In a recent interview, NODWIN Gaming Managing Director Akshat Rathee went into great detail about PUBG Mobile’s ban in India and the potential ramifications of the popular mobile battle royale game not returning from its government-imposed exile (you can read the first part of TEO’s interview here). But the top executive of one of India’s
- Cloud9 Signs Top All-Women Valorant Team MAJKL, AT&T to Serve as Presenting Partnerby Trent Murray on 25 October 2020 at 18:00
The release of Valorant has already created significant forward progress for women in esports. Just last month, Spectacor Gaming’s FTW initiative became the first tournament organizer to receive official professional-level tournament status from Riot Games for an all-women tournament. Now, esports organization Cloud9 is looking to take that progress one step further with the signing
- Riot Games and Partners on How They Are Integrating XR Broadcasting Technology in Worlds 2020by Hongyu Chen on 25 October 2020 at 17:16
2020 has been an unusual but painful year for the global entertainment and sports industry due to an unpredictable pandemic (COVID-19) that has plagued the world since February. Though esports has the advantage to put itself online and continue running, plenty of competition cancelations and no large-scale offline events have made esports enthusiasts and players
- Team Liquid Extends Partnership With Marvel Entertainment Through 2022by Trent Murray on 24 October 2020 at 02:47
Esports organization Team Liquid has extended its partnership with Marvel Entertainment through 2022. The companies will continue to collaborate on co-branded merchandise drops. Team Liquid announced its initial partnership with Marvel in Summer 2019 and has since released multiple merchandise lines themed after various superheroes including Captain America, Spider-Man, and Black Widow. Team Liquid players